The world of Genshin Impact has recently seen a resurgence of its original English voice talent after a prolonged period of industry disruption. With the suspension of the SAG-AFTRA video game voice actor strike, the game’s community is witnessing the gradual return of its beloved voices — a move that brings relief, excitement, and renewed energy to the globally popular RPG.
While Genshin Impact maintained regular content updates during the strike, the absence of several key English voice actors was noticeable to fans. Now, with the strike resolved and negotiations settled, the game is positioned to restore its signature performances, rekindling the immersive quality players have come to love.
How the Strike Affected the Industry and Genshin Impact
The SAG-AFTRA video game strike began in late July 2024, following long-standing concerns around working conditions, AI replication of voices, and insufficient compensation for voice actors in interactive media. While voiceover professionals have always been vital to the emotional depth of video games, the increasing use of synthetic voices and unregulated AI models raised alarms within the acting community.
Union members voiced concern that their likenesses and performances could be replicated or reused without proper consent or compensation. As a result, the strike drew clear lines: voice talent would no longer participate in projects that didn’t adhere to evolving industry protections. The strike extended into mid-2025, becoming one of the longest such actions in the gaming sector.
Genshin Impact, though developed by the China-based studio HoYoverse, utilizes a wide network of English-speaking voice talent for its global player base. Since the voice actors involved were under union contracts, many were compelled to halt work on the game in compliance with the strike, leading to noticeable content gaps.
How Genshin Impact Managed During the Strike
Despite the disruption, Genshin Impact’s developers continued to push out regular version updates and content patches. However, several changes were apparent:
- Some characters were released with incomplete or delayed English voice lines.
- Temporary recasts were introduced for key roles, often without public clarification.
- In-game events and dialogue sequences occasionally lacked full voice integration.
The developers appeared to prioritize consistency and release timelines over replacing actors en masse, likely in the hope that the strike would end and original performers would return. This strategy helped preserve the continuity of the game’s narrative, but it wasn’t without backlash from fans who noticed differences in delivery and tone.
To minimize the impact, HoYoverse adjusted promotional materials and placed more emphasis on subtitles and multilingual support during events. These measures helped maintain global engagement, but the absence of iconic English performances still created a noticeable void.
Returning Voice Actors Confirmed
As of the strike’s suspension in June 2025, several key English voice actors have confirmed their return to the recording booth for Genshin Impact:
- Zach Aguilar (Aether): One of the game’s twin protagonists, Aguilar announced his return, though his voice may not be featured in Version 5.7 due to prior scheduling conflicts.
- Sarah Miller-Crews (Lumine): She has expressed her excitement to resume the role of the alternate twin protagonist.
- Erika Harlacher-Stone (Venti): Venti’s recognizable charm is once again in safe hands, with Harlacher-Stone back in the booth.
- Brianna Knickerbocker (Hu Tao): Known for her energetic and playful voice work, Knickerbocker has also returned.
- Dina Sherman (Diona): Her recent appearance at a Genshin-themed event strongly suggests continued involvement.
These confirmations have sparked excitement among the fanbase, restoring confidence in the game’s voice direction and storytelling quality.
Possible Returns on the Horizon
While some actors have not been confirmed by the studio, several performers have expressed interest in returning or have suggested they are in discussions to do so:
- Christian Banas (Thoma) has hinted at possible future involvement if invited.
- Laila Berzins (Xiao) expressed eagerness to resume her role should the opportunity arise.
- Robb Moreira (Mika) shared his openness to returning pending official coordination.
Although not all roles are guaranteed to return immediately, the landscape is clearly shifting toward reuniting the original cast.
Notable Absences and Uncertainty
Unfortunately, not all performers are planning a return. One of the most high-profile absences is:
- Shara Kirby (Candace), who publicly stated that she has stepped away from the role and asked for it to be recast.
There are also several actors who have yet to confirm their status. Their silence may be due to ongoing negotiations, scheduling, or other unrelated industry obligations. As with any large game project, the complete return of the voice cast will likely happen in phases.
Restoring Familiarity: Why It Matters to the Players
For a story-driven game like Genshin Impact, voice acting plays a pivotal role in bringing characters to life. It’s not just about technical performance — it’s about personality, tone, and emotional authenticity. Over the years, players have grown attached to the cast, forming connections to the characters not just through gameplay, but through voice.
The temporary absence of these voices during the strike was jarring for many fans. Subtle changes in delivery, pitch, or phrasing were immediately noticeable, underscoring how integral each voice actor is to the experience.
With original actors returning, the consistency of character narratives and emotional resonance will be restored. Future updates will likely feel more cohesive, and the immersion that defines the game’s appeal will deepen once again.
Strengthening the Future of Game Voice Acting
The resolution of the SAG-AFTRA strike and the return of union voice talent to projects like Genshin Impact represent a broader shift in the gaming industry. It signals a growing recognition of voice actors not just as accessories to game development, but as essential collaborators.
For Genshin Impact, this means future projects — including new characters, regions, and story arcs — can move forward with the full power of experienced performers. It also sets the stage for deeper collaborations between studios and actors, where mutual respect and long-term creative partnership are emphasized.
Looking ahead, the renewed presence of these voice actors isn’t just a return to form — it’s an evolution of the game’s identity. With stronger protections, clearer communication, and shared enthusiasm for storytelling, Genshin Impact stands ready to reach new heights.

