After nearly a year of industrial action, SAG-AFTRA has announced the suspension of its strike against major video game companies. The decision follows the union’s approval of a tentative agreement that, if ratified, would bring new protections, wage increases, and AI safeguards for voice actors and performance artists in the interactive media sector. This marks a critical turning point for the voiceover industry — one that could define how talent is treated in the age of artificial intelligence and expanding digital entertainment.
A Strike That Refused to Be Ignored
The strike began on July 26, 2024, after prolonged and unsuccessful negotiations with major gaming studios. SAG-AFTRA had been pressing for comprehensive protections against the unauthorized use of performers’ voices and likenesses, fair compensation standards, and updated safety protocols. At the heart of the dispute was the rapid growth of AI and voice synthesis tools being used in game development without clear guidelines, consent, or compensation.
For months, performers were locked out of major projects, including some of the most recognizable franchises in gaming. From top-tier AAA productions to online service-based games with ongoing updates, the absence of union performers left an unmistakable gap in the pipeline. Some companies resorted to delaying voice-related content; others pivoted to using non-union talent or leaned further into AI.
But the strike didn’t fade into the background. Instead, it became a focal point in the broader conversation about creator rights in a digital-first economy.
The Core Demands: Voice, Consent, and Compensation
At the outset of the strike, SAG-AFTRA clearly outlined its concerns — and they weren’t limited to pay. The real battleground was identity ownership in an era of digital duplication.
Voice actors were being asked to sign increasingly vague contracts that allowed companies to store, analyze, and reuse their voice data indefinitely. Some performers discovered their recorded lines being reused or algorithmically altered for new content they hadn’t approved. Worse, many were unaware that their performances had been used to train AI models capable of replicating their voice.
The union’s primary goals included:
- Explicit, informed consent for any use of a performer’s voice or likeness in synthetic or machine learning systems
- Clear limitations on how long and in what context that data could be reused
- Guaranteed compensation when a performance is reused, replicated, or extended via AI
- Updated health and safety protocols to reflect the demands of performance capture and voice-intensive roles
- Wage increases that reflect the scale and profitability of modern video game production
These demands weren’t just about protecting existing jobs — they were about future-proofing an industry undergoing massive technological change.
A Turning Point: The Tentative Agreement
On June 11, 2025, SAG-AFTRA confirmed that it had reached a tentative agreement with the Interactive Media Agreement (IMA) negotiating committee, which represents companies like Activision, EA, Epic Games, Take-Two, and Warner Bros. The union immediately suspended strike activities, pending final approval and ratification.
The agreement reportedly addresses several of the union’s core demands. While specific language remains under review, the key achievements include:
AI Protections
The new agreement introduces a framework for how AI and digital voice replication can be handled. Voice actors must now be clearly informed if their data is being used to train or generate synthetic voices, and companies must obtain permission before deploying AI models that mimic or extend a performer’s voice.
This clause is seen as one of the most important developments in protecting creative workers from the unchecked spread of AI tools. While it doesn’t eliminate AI’s presence in game production, it gives performers a voice — and a choice — in how their work is used.
Wage Increases
The agreement includes cumulative wage increases of more than 24% over the contract term. This goes beyond standard industry increases and reflects both inflation and the growing revenue streams within the gaming sector.
For many performers, especially those in supporting roles or episodic content, this represents a substantial shift in earnings potential.
Health and Safety Improvements
Updated guidelines address the intense vocal stress involved in game recording, particularly for combat sounds, shouting, or long-session performance capture. The agreement introduces new rest break requirements, safety protocols for mocap shoots, and better session pacing for vocally taxing roles.
The result is a more sustainable work environment — something performers have demanded for years.
Why This Matters for the Broader Voiceover Community
While this agreement technically applies only to video game work under the Interactive Media Agreement, its implications go far beyond gaming.
The core issue — consent, control, and compensation in the face of AI — affects every corner of the voiceover industry. From animation to audiobooks to commercial VO, the same threats are emerging: synthetic voice tools trained on public data, clients requesting full voice ownership in perpetuity, and unclear contractual language around future use.
By winning protections in a high-profile, high-revenue sector like video games, SAG-AFTRA has set a precedent. Future negotiations in animation, streaming, and advertising may now adopt similar guardrails — especially as more projects incorporate synthetic voice elements.
For non-union talent, the agreement sends a signal: you’re not invisible. The industry is watching, and the performers’ rights conversation isn’t going away.
Reactions from Performers and Studios
The strike and its resolution have stirred passionate responses from both voice actors and industry insiders.
Many performers who participated in picketing or spoke out publicly during the strike have expressed cautious optimism. Award-winning voice actor Ashly Burch, known for voicing Aloy in Horizon Zero Dawn, was one of the earliest high-profile performers to publicly warn that AI replication could threaten consent, compensation, and future opportunities for game actors. For them, the agreement is a long-overdue recognition of the craft, risk, and value they bring to game development — especially in a world where their roles are increasingly taken for granted.
Studios, on the other hand, appear eager to resume production. Several large publishers have hinted at upcoming projects resuming full VO recording, and casting calls have begun circulating once again.
However, some industry observers note that this agreement may also accelerate investment in AI-as-a-service tools that attempt to replace voice actors outright — especially in smaller roles or background dialogue. It remains to be seen whether the protections negotiated here will apply in future AI-integrated pipelines where traditional casting is bypassed entirely.
What’s Next: From Suspension to Ratification
Though the strike has been suspended, the agreement is not yet official. SAG-AFTRA’s National Board is reviewing the terms, and final approval will depend on a vote by the union’s membership.
This period between suspension and ratification is critical. Union leadership is encouraging members to engage with the agreement’s details, ask questions, and voice concerns. While most early feedback is positive, performers want to be sure the language has teeth — particularly in enforcement around AI usage and residual payments for synthetic performances.
In the meantime, union members are allowed to resume work on covered productions, including ongoing games and promotional campaigns.
The Legacy of the Strike
Few strikes in entertainment history have so squarely addressed the intersection of creativity and technology. What began as a voice actor labor dispute evolved into a referendum on digital ethics, corporate responsibility, and the future of work in entertainment.
This wasn’t just about keeping human actors in the loop. It was about honoring their contribution to immersive storytelling, emotional depth, and the humanity that separates performance from programming.
As AI tools grow more sophisticated, this moment may come to define how the industry chooses to balance innovation with integrity.

